c++ - How to define an AnimationSet in 3DS Max for the Direct3D Animation Controller -


i'm building direct3d app using c++. managed load mesh hierarchy x file found in tutorial had different animations or tracks build it. , tutorial explained worked fine. able switch between animations in app.

i had no luck custom made x file however.

the animation defined in 3ds max , converted x plays nice. don't seem find way switch between animations. can't define different animation sets in 3ds max. possible achieve using 3ds max?

i tried find programing solution define animationsets animationcontroller using code can't seem find tutorial on topic.

so if knows of such tutorial or knows how make animations sets (tracks) in 3ds max, please enlighten me.

you not state exporter use, dug 1 you,

http://www.andytather.co.uk/panda/directxmax.aspx

this plugin 3dsmax supports animation naming named animation sets, amongst many other features.


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