my program draws object, translates, rotates, , scales it, redraws it, etc etc. set translation do: gl.gltranslatef(2,4,666); then clear gl.gltranslatef(-2,-4,-666) ; i'm wondering if there's built in function so? glpushmatrix() , glpopmatrix() normal ways this. push before applying gltranslate, pop when done , revert stack. have remember, opengl state based system uses stack. when apply gltranslatef, adding translate function stack, drawn after placed on stack have translation done it. calling gl.gltranslatef(2,4,666); and gl.gltranslatef(-2,-4,-666); if understand correctly, cause scene first move object (-2,-4,-666), (2,4,666). because stack, last transformation apply gets applied first, , first last. helps remember little fact while you're setting scene. put push before gl.gltranslatef(2,4,666);, , pop after , should good. glpushmatrix(); gl.gltranslatef(2,4,666); //draw code here glpopmatrix(); just remember whole stack thing , should a...