graphics - DirectX10 Skydomes -


i'm trying implement skydome in directx10 having real problems trying find tutorial online how go this. looked through 4 pages of results got looking "directx10 skydomes" in search function.

does here know of site/books/tutorials etc can me in production of creating semi-decent looking skydome?

sdks directx, ogre3d , possibly scenix include demos sky-boxes , sky-domes. conceptually they're simple (use large inward facing hemisphere or box , move model camera (eye) position never move relative it). quick google yielded tutorial in ogre3d wiki goes more detail concept http://ogre3d.org/tikiwiki/tiki-index.php?page=basic+tutorial+3#sky steps are: 1. create large hemisphere model (flip normals have face inwards). 2. map "fish-eye" sky texture 3. load , render in directx non-lit shader (so no shading applied... sky texture).


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