Learning C++, What's next? Also what's a recommended compiler? -


i've been spending "inbetween" time @ office looking c++. i'm flash & web developer, working on bunch of flash games, thought time have @ non-web-based languages , see if real games going.

i've got hang of how typing works, arrays, outputting using cout, structs, classes , on , on.

i seem have found myself stuck in terms of can next. outputting dos window isn't exciting - how started on doing graphical? square moving around on screen, even. simple better in case.

as compiler - i've been using devcpp bloodshed; adequate or missing more common compiler somehow?

graphics can done using directx in windows, or opengl on every platform. it's whole different discussion upon choose.

in addition trying work graphics, try hand @ developing guis. i'd give qt shot. warned though, qt being sold nokia, it's overall known , heavily used framework. or try direct win32 (not i'd suggest unless you're interested). or try winforms (requires .net experience, , steals true c++; c++/clr not same c++ learning--it adds it). if go .net route, avoid "managed c++" examples, first iteration of c++/clr, , redid , vastly improved it.

two common compilers: gcc (linux, mac , windows) , visual studio's development on windows', use visual studio (there free version called visual studio express solid product) windows development because love ide.


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