c++ - Rotating the view in openGL? -
i'm new working opengl , attempting create mouse-look camera.
i'm not looking code as method opengl uses managing roll, pitch, , yaw of view. checked out glulookat looks more observing individual object, rather manipulating view.
rotating around y axis works fine yaw. when rotate around x , z based on yaw, things go haywire.
there different methods rotation, personal experience suggest arcball rotation, see this
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