c++ - Rotating the view in openGL? -


i'm new working opengl , attempting create mouse-look camera.

i'm not looking code as method opengl uses managing roll, pitch, , yaw of view. checked out glulookat looks more observing individual object, rather manipulating view.

rotating around y axis works fine yaw. when rotate around x , z based on yaw, things go haywire.

there different methods rotation, personal experience suggest arcball rotation, see this


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